# EventCenterPlugin (WIP) Subscribe to events. I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now. ## Installation Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket) plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation. ## Usage It's expected to wire events up in the `Level Blueprint`. ## Python testing I stand up a websocket+pubsub system like so: ``` PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1 ```