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1.2 KiB
1.2 KiB
EventCenterPlugin
(WIP) Subscribe to events.
I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.
Installation
Install the BlueprintWebSocket plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
Unfocused Audio needs to be set in Config/DefaultEngine.ini, otherwise the game won't play audio when unfocused,
[Audio]
UnfocusedVolumeMultiplier=1.0
Usage
It's expected to wire events up in the Level Blueprint.
Python testing
I stand up a websocket+pubsub system like so:
PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1
Notes
A few collected notes, since I'm still new to Unreal engine and I'm cleaning up my debug code.
To log to the game screen,
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Red, "Message goes here");
Time based handling in Tick(),
void AEventSourceActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
float time = GetGameTimeSinceCreation();
if (time - timerLastTime > 15.0) {
timerLastTime = time;
// Do the thing
}
}