Files
HyperJail/Source/HyperJailEditor.Target.cs
Brandon Thomas 706fa6623e Initial commit
2022-07-09 18:14:24 -04:00

15 lines
373 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class HyperJailEditorTarget : TargetRules
{
public HyperJailEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "HyperJail" } );
}
}