mirror of
https://github.com/storytold/LiveScan3D.git
synced 2026-10-09 00:09:58 +00:00
Finalized depth_image_to_Color_Camera mapping, added dynamic resize of the Color Image via OpenCV for improved performance and improved performance on the StoreFrame function by avoiding "vector.push_back"
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@@ -3,7 +3,10 @@
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#include "stdafx.h"
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#include "ICapture.h"
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#include <k4a/k4a.h>
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#include <opencv2/opencv.hpp>
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#include "utils.h"
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#include <opencv2/core.hpp>
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#include <opencv2/imgproc.hpp>
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class AzureKinectCapture : public ICapture
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{
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@@ -17,16 +20,25 @@ public:
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void MapColorFrameToCameraSpace(Point3f *pCameraSpacePoints);
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void MapDepthFrameToColorSpace(UINT16 *pDepthInColorSpace);
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void MapColorFrameToDepthSpace(RGB *pColorInDepthSpace);
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k4a_image_t Downscale_image_2x2_binning(const k4a_image_t color_image);
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private:
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k4a_device_t kinectSensor = NULL;
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int32_t captureTimeoutMs = 1000;
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k4a_image_t colorImage = NULL;
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k4a_image_t depthImage = NULL;
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k4a_image_t depthPointCloudImage = NULL;
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k4a_image_t pointCloudImage = NULL;
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k4a_image_t transformed_depth_image = NULL;
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k4a_image_t colorImageInDepth = NULL;
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k4a_image_t depthImageInColor = NULL;
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k4a_image_t color_image_downscaled = NULL;
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int color_image_downscaled_width;
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int color_image_downscaled_height;
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k4a_transformation_t transformation = NULL;
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k4a_transformation_t transformation_color_downscaled = NULL;
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k4a_image_t opencv_to_k4a_image(const cv::Mat cImg);
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cv::Mat color_to_opencv(const k4a_image_t im);
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void UpdateDepthPointCloud();
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void UpdateDepthPointCloudForColorFrame();
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};
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@@ -73,7 +73,7 @@ private:
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DWORD m_nFramesSinceUpdate;
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Point3f* m_pCameraSpaceCoordinates;
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RGB* m_pColorInDepthSpace;
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RGB* m_pColorInColorSpace;
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UINT16* m_pDepthInColorSpace;
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// Direct2D
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@@ -45,16 +45,26 @@ typedef struct Point3f
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this->X = 0;
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this->Y = 0;
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this->Z = 0;
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this->Invalid = false;
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}
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Point3f(float X, float Y, float Z, bool invalid)
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{
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this->X = X;
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this->Y = Y;
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this->Z = Z;
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this->Invalid = invalid;
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}
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Point3f(float X, float Y, float Z)
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{
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this->X = X;
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this->Y = Y;
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this->Z = Z;
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this->Invalid = false;
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}
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float X;
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float Y;
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float Z;
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bool Invalid = false;
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} Point3f;
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typedef struct Point3s
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