From 3e846180a7677415a6fad283b01fd36f89f048df Mon Sep 17 00:00:00 2001 From: Marek Date: Fri, 16 Oct 2015 14:00:11 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 81e6cd0..2a82832 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ At the moment connecting multiple Kinect v2 devices to a single computer is diff Because of those limitations, in our system each Kinect v2 sensor is connected to a separate computer. Each of those computers is connected to a server which governs all of the sensors. The server allows the user to perform calibration, filtering, synchronized frame capture, and to visualize the acquired point cloud live. ## How to use it ## -To start working with our software you will need a Windows machine with the Kinect for Windows SDK 2.0, and at least a single Kinect v2 device. You can either build LiveScan3D from source which is easiest using Visual Studio, or you can download the binaries from: http://ztv.ire.pw.edu.pl/mkowalski/. +To start working with our software you will need a Windows machine with the Kinect for Windows SDK 2.0, and at least a single Kinect v2 device. You can either build LiveScan3D from source which is easiest using Visual Studio, or you can download the binaries from: http://home.elka.pw.edu.pl/~mkowals6/. Both the binary and source distributions contain a manual (in the docs directory) which contains the steps necessary to start working with our software (it won't take more than a couple of minutes to set up). @@ -28,5 +28,5 @@ While all of our code is licensed under the MIT license, the 3rd party libraries * SocketCS - http://www.adp-gmbh.ch/win/misc/sockets.html ## Authors ## - * Marek Kowalski , homepage: http://ztv.ire.pw.edu.pl/mkowalski/ + * Marek Kowalski , homepage: http://home.elka.pw.edu.pl/~mkowals6/ * Jacek Naruniec , homepage: http://home.elka.pw.edu.pl/~jnarunie/