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Adding a class that allows for streaming the merged point clouds through a network.
If anyone is interested I can also publish a Unity project that can receive the data and display it on Hololens.
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@@ -65,6 +65,8 @@
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<Compile Include="SettingsForm.Designer.cs">
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<DependentUpon>SettingsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="TransferServer.cs" />
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<Compile Include="TransferSocket.cs" />
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<Compile Include="Utils.cs" />
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<EmbeddedResource Include="MainWindowForm.resx">
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<DependentUpon>MainWindowForm.cs</DependentUpon>
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