mirror of
https://github.com/storytold/LiveScan3D.git
synced 2026-10-17 00:23:00 +00:00
Moved to Visual Studio 2015, OpenCV 3.2.0, x64
This commit is contained in:
@@ -1,4 +1,4 @@
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///////////////////////////////////////////////////////////////////////////////
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/*M//////////////////////////////////////////////////////////////////////////////
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to
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@@ -36,69 +36,11 @@
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Image class which provides a thin layer around an IplImage. The goals
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// of the class design are:
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// 1. All the data has explicit ownership to avoid memory leaks
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// 2. No hidden allocations or copies for performance.
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// 3. Easy access to OpenCV methods (which will access IPP if available)
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// 4. Can easily treat external data as an image
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// 5. Easy to create images which are subsets of other images
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// 6. Fast pixel access which can take advantage of number of channels
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// if known at compile time.
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//
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// The WImage class is the image class which provides the data accessors.
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// The 'W' comes from the fact that it is also a wrapper around the popular
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// but inconvenient IplImage class. A WImage can be constructed either using a
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// WImageBuffer class which allocates and frees the data,
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// or using a WImageView class which constructs a subimage or a view into
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// external data. The view class does no memory management. Each class
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// actually has two versions, one when the number of channels is known at
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// compile time and one when it isn't. Using the one with the number of
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// channels specified can provide some compile time optimizations by using the
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// fact that the number of channels is a constant.
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//
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// We use the convention (c,r) to refer to column c and row r with (0,0) being
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// the upper left corner. This is similar to standard Euclidean coordinates
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// with the first coordinate varying in the horizontal direction and the second
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// coordinate varying in the vertical direction.
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// Thus (c,r) is usually in the domain [0, width) X [0, height)
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//
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// Example usage:
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// WImageBuffer3_b im(5,7); // Make a 5X7 3 channel image of type uchar
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// WImageView3_b sub_im(im, 2,2, 3,3); // 3X3 submatrix
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// vector<float> vec(10, 3.0f);
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// WImageView1_f user_im(&vec[0], 2, 5); // 2X5 image w/ supplied data
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//
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// im.SetZero(); // same as cvSetZero(im.Ipl())
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// *im(2, 3) = 15; // Modify the element at column 2, row 3
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// MySetRand(&sub_im);
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//
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// // Copy the second row into the first. This can be done with no memory
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// // allocation and will use SSE if IPP is available.
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// int w = im.Width();
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// im.View(0,0, w,1).CopyFrom(im.View(0,1, w,1));
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//
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// // Doesn't care about source of data since using WImage
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// void MySetRand(WImage_b* im) { // Works with any number of channels
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// for (int r = 0; r < im->Height(); ++r) {
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// float* row = im->Row(r);
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// for (int c = 0; c < im->Width(); ++c) {
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// for (int ch = 0; ch < im->Channels(); ++ch, ++row) {
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// *row = uchar(rand() & 255);
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// }
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// }
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// }
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// }
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//
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// Functions that are not part of the basic image allocation, viewing, and
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// access should come from OpenCV, except some useful functions that are not
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// part of OpenCV can be found in wimage_util.h
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#ifndef __OPENCV_CORE_WIMAGE_HPP__
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#define __OPENCV_CORE_WIMAGE_HPP__
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//M*/
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#ifndef OPENCV_CORE_WIMAGE_HPP
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#define OPENCV_CORE_WIMAGE_HPP
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#include "opencv2/core/core_c.h"
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@@ -106,6 +48,9 @@
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namespace cv {
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//! @addtogroup core
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//! @{
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template <typename T> class WImage;
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template <typename T> class WImageBuffer;
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template <typename T> class WImageView;
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@@ -165,12 +110,63 @@ typedef WImageC<ushort, 3> WImage3_16u;
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typedef WImageViewC<ushort, 3> WImageView3_16u;
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typedef WImageBufferC<ushort, 3> WImageBuffer3_16u;
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//
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// WImage definitions
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//
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// This WImage class gives access to the data it refers to. It can be
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// constructed either by allocating the data with a WImageBuffer class or
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// using the WImageView class to refer to a subimage or outside data.
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/** @brief Image class which provides a thin layer around an IplImage.
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The goals of the class design are:
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-# All the data has explicit ownership to avoid memory leaks
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-# No hidden allocations or copies for performance.
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-# Easy access to OpenCV methods (which will access IPP if available)
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-# Can easily treat external data as an image
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-# Easy to create images which are subsets of other images
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-# Fast pixel access which can take advantage of number of channels if known at compile time.
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The WImage class is the image class which provides the data accessors. The 'W' comes from the fact
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that it is also a wrapper around the popular but inconvenient IplImage class. A WImage can be
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constructed either using a WImageBuffer class which allocates and frees the data, or using a
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WImageView class which constructs a subimage or a view into external data. The view class does no
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memory management. Each class actually has two versions, one when the number of channels is known
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at compile time and one when it isn't. Using the one with the number of channels specified can
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provide some compile time optimizations by using the fact that the number of channels is a
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constant.
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We use the convention (c,r) to refer to column c and row r with (0,0) being the upper left corner.
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This is similar to standard Euclidean coordinates with the first coordinate varying in the
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horizontal direction and the second coordinate varying in the vertical direction. Thus (c,r) is
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usually in the domain [0, width) X [0, height)
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Example usage:
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@code
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WImageBuffer3_b im(5,7); // Make a 5X7 3 channel image of type uchar
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WImageView3_b sub_im(im, 2,2, 3,3); // 3X3 submatrix
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vector<float> vec(10, 3.0f);
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WImageView1_f user_im(&vec[0], 2, 5); // 2X5 image w/ supplied data
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im.SetZero(); // same as cvSetZero(im.Ipl())
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*im(2, 3) = 15; // Modify the element at column 2, row 3
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MySetRand(&sub_im);
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// Copy the second row into the first. This can be done with no memory
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// allocation and will use SSE if IPP is available.
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int w = im.Width();
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im.View(0,0, w,1).CopyFrom(im.View(0,1, w,1));
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// Doesn't care about source of data since using WImage
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void MySetRand(WImage_b* im) { // Works with any number of channels
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for (int r = 0; r < im->Height(); ++r) {
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float* row = im->Row(r);
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for (int c = 0; c < im->Width(); ++c) {
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for (int ch = 0; ch < im->Channels(); ++ch, ++row) {
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*row = uchar(rand() & 255);
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}
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}
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}
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}
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@endcode
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Functions that are not part of the basic image allocation, viewing, and access should come from
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OpenCV, except some useful functions that are not part of OpenCV can be found in wimage_util.h
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*/
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template<typename T>
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class WImage
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{
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@@ -252,10 +248,10 @@ protected:
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};
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// Image class when both the pixel type and number of channels
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// are known at compile time. This wrapper will speed up some of the operations
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// like accessing individual pixels using the () operator.
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/** Image class when both the pixel type and number of channels
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are known at compile time. This wrapper will speed up some of the operations
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like accessing individual pixels using the () operator.
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*/
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template<typename T, int C>
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class WImageC : public WImage<T>
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{
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@@ -292,12 +288,9 @@ protected:
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}
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};
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//
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// WImageBuffer definitions
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//
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// Image class which owns the data, so it can be allocated and is always
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// freed. It cannot be copied but can be explicity cloned.
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//
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/** Image class which owns the data, so it can be allocated and is always
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freed. It cannot be copied but can be explicity cloned.
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*/
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template<typename T>
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class WImageBuffer : public WImage<T>
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{
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@@ -352,8 +345,8 @@ private:
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void operator=(const WImageBuffer&);
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};
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// Like a WImageBuffer class but when the number of channels is known
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// at compile time.
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/** Like a WImageBuffer class but when the number of channels is known at compile time.
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*/
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template<typename T, int C>
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class WImageBufferC : public WImageC<T, C>
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{
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@@ -409,14 +402,10 @@ private:
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void operator=(const WImageBufferC&);
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};
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//
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// WImageView definitions
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//
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// View into an image class which allows treating a subimage as an image
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// or treating external data as an image
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//
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template<typename T>
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class WImageView : public WImage<T>
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/** View into an image class which allows treating a subimage as an image or treating external data
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as an image
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*/
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template<typename T> class WImageView : public WImage<T>
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{
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public:
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typedef typename WImage<T>::BaseType BaseType;
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@@ -518,15 +507,9 @@ inline int WImage<float>::Depth() const {return IPL_DEPTH_32F; }
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template<>
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inline int WImage<double>::Depth() const {return IPL_DEPTH_64F; }
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//
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// Pure virtual destructors still need to be defined.
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//
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template<typename T> inline WImage<T>::~WImage() {}
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template<typename T, int C> inline WImageC<T, C>::~WImageC() {}
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//
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// Allocate ImageData
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//
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template<typename T>
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inline void WImageBuffer<T>::Allocate(int width, int height, int nchannels)
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{
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@@ -547,9 +530,6 @@ inline void WImageBufferC<T, C>::Allocate(int width, int height)
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}
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}
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//
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// ImageView methods
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//
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template<typename T>
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WImageView<T>::WImageView(WImage<T>* img, int c, int r, int width, int height)
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: WImage<T>(0)
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@@ -614,6 +594,8 @@ WImageViewC<T, C> WImageC<T, C>::View(int c, int r, int width, int height) {
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return WImageViewC<T, C>(this, c, r, width, height);
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}
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//! @} core
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} // end of namespace
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#endif // __cplusplus
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