mirror of
https://github.com/storytold/LiveScan3D.git
synced 2026-10-09 00:09:58 +00:00
Initial commit
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl)
|
||||
// License: MIT Software License See LICENSE.txt for the full license.
|
||||
|
||||
// If you use this software in your research, then please use the following citation:
|
||||
|
||||
// Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data
|
||||
// Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015
|
||||
|
||||
// @INPROCEEDINGS{Kowalski15,
|
||||
// author={Kowalski, M. and Naruniec, J. and Daniluk, M.},
|
||||
// booktitle={3D Vision (3DV), 2015 International Conference on},
|
||||
// title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors},
|
||||
// year={2015},
|
||||
// }
|
||||
#pragma once
|
||||
#include "stdafx.h"
|
||||
#include "marker.h"
|
||||
#include "utils.h"
|
||||
|
||||
vector<float> RotatePoint(vector<float> &point, std::vector<std::vector<float>> &R);
|
||||
vector<float> InverseRotatePoint(vector<float> &point, std::vector<std::vector<float>> &R);
|
||||
|
||||
struct MarkerPose
|
||||
{
|
||||
int markerId;
|
||||
float R[3][3];
|
||||
float t[3];
|
||||
};
|
||||
|
||||
class Calibration
|
||||
{
|
||||
public:
|
||||
vector<float> worldT;
|
||||
vector<vector<float>> worldR;
|
||||
int iUsedMarkerId;
|
||||
|
||||
vector<float> cameraT;
|
||||
vector<vector<float>> cameraR;
|
||||
|
||||
vector<MarkerPose> markerPoses;
|
||||
|
||||
bool bCalibrated;
|
||||
|
||||
Calibration();
|
||||
~Calibration();
|
||||
|
||||
bool Calibrate(RGB *pBuffer, Point3f *pCameraCoordinates, int cColorWidth, int cColorHeight);
|
||||
private:
|
||||
IMarker *pDetector;
|
||||
int nSampleCounter;
|
||||
int nRequiredSamples;
|
||||
|
||||
vector<vector<Point3f>> marker3DSamples;
|
||||
|
||||
void Procrustes(MarkerInfo &marker, vector<Point3f> &markerInWorld, vector<float> &markerT, vector<vector<float>> &markerR);
|
||||
bool GetMarkerCorners3D(vector<Point3f> &marker3D, MarkerInfo &marker, Point3f *pCameraCoordinates, int cColorWidth, int cColorHeight);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user