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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
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#define __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
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#include "../datamov_utils.hpp"
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namespace cv { namespace gpu { namespace device
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{
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namespace vec_distance_detail
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{
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template <int THREAD_DIM, int N> struct UnrollVecDiffCached
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{
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template <typename Dist, typename T1, typename T2>
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static __device__ void calcCheck(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int ind)
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{
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if (ind < len)
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{
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T1 val1 = *vecCached++;
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T2 val2;
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ForceGlob<T2>::Load(vecGlob, ind, val2);
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dist.reduceIter(val1, val2);
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UnrollVecDiffCached<THREAD_DIM, N - 1>::calcCheck(vecCached, vecGlob, len, dist, ind + THREAD_DIM);
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}
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}
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template <typename Dist, typename T1, typename T2>
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static __device__ void calcWithoutCheck(const T1* vecCached, const T2* vecGlob, Dist& dist)
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{
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T1 val1 = *vecCached++;
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T2 val2;
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ForceGlob<T2>::Load(vecGlob, 0, val2);
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vecGlob += THREAD_DIM;
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dist.reduceIter(val1, val2);
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UnrollVecDiffCached<THREAD_DIM, N - 1>::calcWithoutCheck(vecCached, vecGlob, dist);
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}
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};
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template <int THREAD_DIM> struct UnrollVecDiffCached<THREAD_DIM, 0>
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{
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template <typename Dist, typename T1, typename T2>
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static __device__ __forceinline__ void calcCheck(const T1*, const T2*, int, Dist&, int)
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{
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}
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template <typename Dist, typename T1, typename T2>
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static __device__ __forceinline__ void calcWithoutCheck(const T1*, const T2*, Dist&)
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{
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}
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};
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template <int THREAD_DIM, int MAX_LEN, bool LEN_EQ_MAX_LEN> struct VecDiffCachedCalculator;
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template <int THREAD_DIM, int MAX_LEN> struct VecDiffCachedCalculator<THREAD_DIM, MAX_LEN, false>
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{
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template <typename Dist, typename T1, typename T2>
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static __device__ __forceinline__ void calc(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int tid)
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{
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UnrollVecDiffCached<THREAD_DIM, MAX_LEN / THREAD_DIM>::calcCheck(vecCached, vecGlob, len, dist, tid);
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}
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};
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template <int THREAD_DIM, int MAX_LEN> struct VecDiffCachedCalculator<THREAD_DIM, MAX_LEN, true>
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{
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template <typename Dist, typename T1, typename T2>
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static __device__ __forceinline__ void calc(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int tid)
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{
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UnrollVecDiffCached<THREAD_DIM, MAX_LEN / THREAD_DIM>::calcWithoutCheck(vecCached, vecGlob + tid, dist);
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}
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};
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} // namespace vec_distance_detail
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}}} // namespace cv { namespace gpu { namespace device
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#endif // __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
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