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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_STITCHING_WARPER_CREATORS_HPP__
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#define __OPENCV_STITCHING_WARPER_CREATORS_HPP__
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#include "opencv2/stitching/detail/warpers.hpp"
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namespace cv {
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class WarperCreator
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{
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public:
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virtual ~WarperCreator() {}
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virtual Ptr<detail::RotationWarper> create(float scale) const = 0;
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};
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class PlaneWarper : public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::PlaneWarper(scale); }
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};
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class CylindricalWarper: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::CylindricalWarper(scale); }
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};
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class SphericalWarper: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::SphericalWarper(scale); }
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};
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class FisheyeWarper : public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::FisheyeWarper(scale); }
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};
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class StereographicWarper: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::StereographicWarper(scale); }
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};
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class CompressedRectilinearWarper: public WarperCreator
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{
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float a, b;
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public:
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CompressedRectilinearWarper(float A = 1, float B = 1)
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{
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a = A; b = B;
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}
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::CompressedRectilinearWarper(scale, a, b); }
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};
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class CompressedRectilinearPortraitWarper: public WarperCreator
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{
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float a, b;
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public:
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CompressedRectilinearPortraitWarper(float A = 1, float B = 1)
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{
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a = A; b = B;
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}
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::CompressedRectilinearPortraitWarper(scale, a, b); }
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};
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class PaniniWarper: public WarperCreator
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{
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float a, b;
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public:
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PaniniWarper(float A = 1, float B = 1)
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{
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a = A; b = B;
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}
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::PaniniWarper(scale, a, b); }
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};
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class PaniniPortraitWarper: public WarperCreator
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{
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float a, b;
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public:
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PaniniPortraitWarper(float A = 1, float B = 1)
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{
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a = A; b = B;
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}
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::PaniniPortraitWarper(scale, a, b); }
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};
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class MercatorWarper: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::MercatorWarper(scale); }
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};
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class TransverseMercatorWarper: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::TransverseMercatorWarper(scale); }
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};
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#if defined(HAVE_OPENCV_GPU) && !defined(ANDROID)
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class PlaneWarperGpu: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::PlaneWarperGpu(scale); }
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};
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class CylindricalWarperGpu: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::CylindricalWarperGpu(scale); }
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};
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class SphericalWarperGpu: public WarperCreator
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{
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public:
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Ptr<detail::RotationWarper> create(float scale) const { return new detail::SphericalWarperGpu(scale); }
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};
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#endif
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} // namespace cv
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#endif // __OPENCV_STITCHING_WARPER_CREATORS_HPP__
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