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Updated visual studio version, removed commented-out code
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@@ -193,8 +193,6 @@ namespace KinectServer
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streamWriter.WriteLine("property uchar green");
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streamWriter.WriteLine("property uchar blue");
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//streamWriter.WriteLine("element face " + faces.ToString(CultureInfo.InvariantCulture));
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//streamWriter.WriteLine("property list uchar int vertex_index");
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streamWriter.WriteLine("end_header");
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streamWriter.Flush();
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@@ -225,16 +223,6 @@ namespace KinectServer
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}
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}
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// Sequentially write the 3 vertex indices of the triangle face, for each triangle, 0-referenced in PLY files
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/*for (int i = 0; i < faces; i++)
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{
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string baseIndex0 = (i * 3).ToString(CultureInfo.InvariantCulture);
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string baseIndex1 = ((i * 3) + 1).ToString(CultureInfo.InvariantCulture);
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string baseIndex2 = ((i * 3) + 2).ToString(CultureInfo.InvariantCulture);
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string faceString = "3 " + baseIndex0 + " " + baseIndex1 + " " + baseIndex2;
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streamWriter.WriteLine(faceString);
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}*/
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streamWriter.Flush();
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binaryWriter.Flush();
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fileStream.Close();
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