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https://github.com/storytold/LiveScan3D.git
synced 2026-10-09 00:09:58 +00:00
Added zstd frame compression option (about 25% less frame size for compression level = 2).
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@@ -42,7 +42,7 @@ namespace KinectServer
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public List<byte> lFrameRGB = new List<byte>();
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public List<Single> lFrameVerts = new List<Single>();
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public List<Body> lBodies = new List<Body>();
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public List<Body> lBodies = new List<Body>();
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public event SocketChangedHandler eChanged;
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@@ -165,19 +165,16 @@ namespace KinectServer
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return;
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}
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oSocket.Receive(buffer, 4, SocketFlags.None);
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//string result = System.Text.Encoding.UTF8.GetString(buffer);
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//n_to_read = Int32.Parse(result);
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oSocket.Receive(buffer, 8, SocketFlags.None);
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nToRead = BitConverter.ToInt32(buffer, 0);
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int iCompressed = BitConverter.ToInt32(buffer, 4);
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if (nToRead == -1)
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{
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bNoMoreStoredFrames = true;
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return;
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}
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buffer = new byte[nToRead];
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int nAlreadyRead = 0;
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@@ -192,6 +189,12 @@ namespace KinectServer
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nAlreadyRead += oSocket.Receive(buffer, nAlreadyRead, nToRead - nAlreadyRead, SocketFlags.None);
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}
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if (iCompressed == 1)
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buffer = ZSTDDecompressor.Decompress(buffer);
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//Receive depth and color data
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int startIdx = 0;
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