Christopher Remde
76bf5e9dba
Added new UI for the Temporal Sync Feature, made the software more robust including:
...
-Settings window can only be opened once
-When the client can't open a device, it tries multiple times
-Recording bins are now saved with a unique ID per device, to allow multiple clients to record on the same PC
-Synchronized & Unsynchronized devices can be both used in one server
-Included a workaround for a bug in the Azure Kinect SDK regarding exposure (microsoft/Azure-Kinect-Sensor-SDK#1378 )
2020-10-14 23:21:18 +02:00
Christopher Remde
1544abd276
Finished Temporal Sync Feature
2020-07-08 13:55:48 +02:00
MarekKowalski
a1e8ba5345
Added LiveScanPlayer, as well as some bug fixes and improvements.
2017-02-03 16:31:06 +01:00
MarekKowalski
9226b0b9f2
Adding a class that allows for streaming the merged point clouds through a network.
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If anyone is interested I can also publish a Unity project that can receive the data and display it on Hololens.
2016-12-21 12:53:39 +01:00
marek
128645d299
Data streaming is now much faster (up to 40%). Also added the option to save to binary PLY which is faster than ASCII.
2015-11-09 16:34:26 +01:00
marek
51129eaf30
Bug in recording fixed.
2015-11-06 19:13:43 +01:00
marek
ef1c5ac2ce
Added the option to only stream the body data (skeleton and body point cloud) instead of everything.
2015-11-06 18:48:15 +01:00
marek
948eee769e
Skeleton data can now be seen in the client and in the live window. No skeleton merging/saving yet.
2015-11-05 18:56:53 +01:00
marek
26d58bb25b
After calibration refinement, the sensor positions in live view now show correctly.
2015-10-16 14:24:20 +02:00
marek
9ebff446fa
Initial commit
2015-10-15 17:07:34 +02:00