Commit Graph

10 Commits

Author SHA1 Message Date
Christopher Remde 76bf5e9dba Added new UI for the Temporal Sync Feature, made the software more robust including:
-Settings window can only be opened once
    -When the client can't open a device, it tries multiple times
    -Recording bins are now saved with a unique ID per device, to allow multiple clients to record on the same PC
    -Synchronized & Unsynchronized devices can be both used in one server
    -Included a workaround for a bug in the Azure Kinect SDK regarding exposure (microsoft/Azure-Kinect-Sensor-SDK#1378)
2020-10-14 23:21:18 +02:00
Christopher Remde 1544abd276 Finished Temporal Sync Feature 2020-07-08 13:55:48 +02:00
MarekKowalski a1e8ba5345 Added LiveScanPlayer, as well as some bug fixes and improvements. 2017-02-03 16:31:06 +01:00
MarekKowalski 9226b0b9f2 Adding a class that allows for streaming the merged point clouds through a network.
If anyone is interested I can also publish a Unity project that can receive the data and display it on Hololens.
2016-12-21 12:53:39 +01:00
marek 128645d299 Data streaming is now much faster (up to 40%). Also added the option to save to binary PLY which is faster than ASCII. 2015-11-09 16:34:26 +01:00
marek 51129eaf30 Bug in recording fixed. 2015-11-06 19:13:43 +01:00
marek ef1c5ac2ce Added the option to only stream the body data (skeleton and body point cloud) instead of everything. 2015-11-06 18:48:15 +01:00
marek 948eee769e Skeleton data can now be seen in the client and in the live window. No skeleton merging/saving yet. 2015-11-05 18:56:53 +01:00
marek 26d58bb25b After calibration refinement, the sensor positions in live view now show correctly. 2015-10-16 14:24:20 +02:00
marek 9ebff446fa Initial commit 2015-10-15 17:07:34 +02:00