// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl) // License: MIT Software License See LICENSE.txt for the full license. // If you use this software in your research, then please use the following citation: // Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data // Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015 // @INPROCEEDINGS{Kowalski15, // author={Kowalski, M. and Naruniec, J. and Daniluk, M.}, // booktitle={3D Vision (3DV), 2015 International Conference on}, // title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors}, // year={2015}, // } using System; namespace KinectServer { [Serializable] public class AffineTransform { public float[,] R = new float[3, 3]; public float[] t = new float[3]; public AffineTransform() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (i == j) R[i, j] = 1; else R[i, j] = 0; } t[i] = 0; } } } [Serializable] public class MarkerPose { public AffineTransform pose = new AffineTransform(); public int id = -1; public MarkerPose() { UpdateRotationMatrix(); } public void SetOrientation(float X, float Y, float Z) { r[0] = X; r[1] = Y; r[2] = Z; UpdateRotationMatrix(); } public void GetOrientation(out float X, out float Y, out float Z) { X = r[0]; Y = r[1]; Z = r[2]; } private void UpdateRotationMatrix() { float radX = r[0] * (float)Math.PI / 180.0f; float radY = r[1] * (float)Math.PI / 180.0f; float radZ = r[2] * (float)Math.PI / 180.0f; float c1 = (float)Math.Cos(radZ); float c2 = (float)Math.Cos(radY); float c3 = (float)Math.Cos(radX); float s1 = (float)Math.Sin(radZ); float s2 = (float)Math.Sin(radY); float s3 = (float)Math.Sin(radX); //Z Y X rotation pose.R[0, 0] = c1 * c2; pose.R[0, 1] = c1 * s2 * s3 - c3 * s1; pose.R[0, 2] = s1 * s3 + c1 * c3 * s2; pose.R[1, 0] = c2 * s1; pose.R[1, 1] = c1 * c3 + s1 * s2 * s3; pose.R[1, 2] = c3 * s1 * s2 - c1 * s3; pose.R[2, 0] = -s2; pose.R[2, 1] = c2 * s3; pose.R[2, 2] = c2 * c3; } private float[] r = new float[3]; } }