//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//------------------------------------------------------------------------------
// Manages the drawing of image data
#pragma once
#include
class ImageRenderer
{
public:
///
/// Constructor
///
ImageRenderer();
///
/// Destructor
///
virtual ~ImageRenderer();
///
/// Set the window to draw to as well as the video format
/// Implied bits per pixel is 32
///
/// window to draw to
/// already created D2D factory object
/// width (in pixels) of image data to be drawn
/// height (in pixels) of image data to be drawn
/// length (in bytes) of a single scanline
/// indicates success or failure
HRESULT Initialize(HWND hwnd, ID2D1Factory* pD2DFactory, int sourceWidth, int sourceHeight, int sourceStride);
///
/// Draws a 32 bit per pixel image of previously specified width, height, and stride to the associated hwnd
///
/// image data in RGBX format
/// size of image data in bytes
/// indicates success or failure
HRESULT Draw(BYTE* pImage, unsigned long cbImage);
private:
HWND m_hWnd;
// Format information
UINT m_sourceHeight;
UINT m_sourceWidth;
LONG m_sourceStride;
// Direct2D
ID2D1Factory* m_pD2DFactory;
ID2D1HwndRenderTarget* m_pRenderTarget;
ID2D1Bitmap* m_pBitmap;
///
/// Ensure necessary Direct2d resources are created
///
/// indicates success or failure
HRESULT EnsureResources();
///
/// Dispose of Direct2d resources
///
void DiscardResources();
};