Files
LiveScan3D/LiveScanServer/Utils.cs
T
2015-10-15 17:07:34 +02:00

95 lines
2.8 KiB
C#

// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl)
// License: MIT Software License See LICENSE.txt for the full license.
// If you use this software in your research, then please use the following citation:
// Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data
// Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015
// @INPROCEEDINGS{Kowalski15,
// author={Kowalski, M. and Naruniec, J. and Daniluk, M.},
// booktitle={3D Vision (3DV), 2015 International Conference on},
// title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors},
// year={2015},
// }
using System;
namespace KinectServer
{
[Serializable]
public class AffineTransform
{
public float[,] R = new float[3, 3];
public float[] t = new float[3];
public AffineTransform()
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (i == j)
R[i, j] = 1;
else
R[i, j] = 0;
}
t[i] = 0;
}
}
}
[Serializable]
public class MarkerPose
{
public AffineTransform pose = new AffineTransform();
public int id = -1;
public MarkerPose()
{
UpdateRotationMatrix();
}
public void SetOrientation(float X, float Y, float Z)
{
r[0] = X;
r[1] = Y;
r[2] = Z;
UpdateRotationMatrix();
}
public void GetOrientation(out float X, out float Y, out float Z)
{
X = r[0];
Y = r[1];
Z = r[2];
}
private void UpdateRotationMatrix()
{
float radX = r[0] * (float)Math.PI / 180.0f;
float radY = r[1] * (float)Math.PI / 180.0f;
float radZ = r[2] * (float)Math.PI / 180.0f;
float c1 = (float)Math.Cos(radZ);
float c2 = (float)Math.Cos(radY);
float c3 = (float)Math.Cos(radX);
float s1 = (float)Math.Sin(radZ);
float s2 = (float)Math.Sin(radY);
float s3 = (float)Math.Sin(radX);
//Z Y X rotation
pose.R[0, 0] = c1 * c2;
pose.R[0, 1] = c1 * s2 * s3 - c3 * s1;
pose.R[0, 2] = s1 * s3 + c1 * c3 * s2;
pose.R[1, 0] = c2 * s1;
pose.R[1, 1] = c1 * c3 + s1 * s2 * s3;
pose.R[1, 2] = c3 * s1 * s2 - c1 * s3;
pose.R[2, 0] = -s2;
pose.R[2, 1] = c2 * s3;
pose.R[2, 2] = c2 * c3;
}
private float[] r = new float[3];
}
}