Files
LiveScan3D/LiveScanServer/Utils.cs
T
2020-08-23 12:12:46 +01:00

231 lines
6.9 KiB
C#

// Copyright (C) 2015 Marek Kowalski (M.Kowalski@ire.pw.edu.pl), Jacek Naruniec (J.Naruniec@ire.pw.edu.pl)
// License: MIT Software License See LICENSE.txt for the full license.
// If you use this software in your research, then please use the following citation:
// Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data
// Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015
// @INPROCEEDINGS{Kowalski15,
// author={Kowalski, M. and Naruniec, J. and Daniluk, M.},
// booktitle={3D Vision (3DV), 2015 International Conference on},
// title={LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors},
// year={2015},
// }
using System;
using System.Collections.Generic;
using System.IO;
using System.Globalization;
namespace KinectServer
{
public struct Point2f
{
public float X;
public float Y;
}
public struct Point3f
{
public float X;
public float Y;
public float Z;
}
[Serializable]
public class AffineTransform
{
public float[,] R = new float[3, 3];
public float[] t = new float[3];
public AffineTransform()
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (i == j)
R[i, j] = 1;
else
R[i, j] = 0;
}
t[i] = 0;
}
}
}
[Serializable]
public class MarkerPose
{
public AffineTransform pose = new AffineTransform();
public int id = -1;
public MarkerPose()
{
UpdateRotationMatrix();
}
public void SetOrientation(float X, float Y, float Z)
{
r[0] = X;
r[1] = Y;
r[2] = Z;
UpdateRotationMatrix();
}
public void GetOrientation(out float X, out float Y, out float Z)
{
X = r[0];
Y = r[1];
Z = r[2];
}
private void UpdateRotationMatrix()
{
float radX = r[0] * (float)Math.PI / 180.0f;
float radY = r[1] * (float)Math.PI / 180.0f;
float radZ = r[2] * (float)Math.PI / 180.0f;
float c1 = (float)Math.Cos(radZ);
float c2 = (float)Math.Cos(radY);
float c3 = (float)Math.Cos(radX);
float s1 = (float)Math.Sin(radZ);
float s2 = (float)Math.Sin(radY);
float s3 = (float)Math.Sin(radX);
//Z Y X rotation
pose.R[0, 0] = c1 * c2;
pose.R[0, 1] = c1 * s2 * s3 - c3 * s1;
pose.R[0, 2] = s1 * s3 + c1 * c3 * s2;
pose.R[1, 0] = c2 * s1;
pose.R[1, 1] = c1 * c3 + s1 * s2 * s3;
pose.R[1, 2] = c3 * s1 * s2 - c1 * s3;
pose.R[2, 0] = -s2;
pose.R[2, 1] = c2 * s3;
pose.R[2, 2] = c2 * c3;
}
private float[] r = new float[3];
}
public enum TrackingState
{
TrackingState_NotTracked = 0,
TrackingState_Inferred = 1,
TrackingState_Tracked = 2
}
public enum JointType
{
JointType_SpineBase = 0,
JointType_SpineMid = 1,
JointType_Neck = 2,
JointType_Head = 3,
JointType_ShoulderLeft = 4,
JointType_ElbowLeft = 5,
JointType_WristLeft = 6,
JointType_HandLeft = 7,
JointType_ShoulderRight = 8,
JointType_ElbowRight = 9,
JointType_WristRight = 10,
JointType_HandRight = 11,
JointType_HipLeft = 12,
JointType_KneeLeft = 13,
JointType_AnkleLeft = 14,
JointType_FootLeft = 15,
JointType_HipRight = 16,
JointType_KneeRight = 17,
JointType_AnkleRight = 18,
JointType_FootRight = 19,
JointType_SpineShoulder = 20,
JointType_HandTipLeft = 21,
JointType_ThumbLeft = 22,
JointType_HandTipRight = 23,
JointType_ThumbRight = 24,
JointType_Count = (JointType_ThumbRight + 1)
}
public struct Joint
{
public Point3f position;
public JointType jointType;
public TrackingState trackingState;
}
public struct Body
{
public bool bTracked;
public List<Joint> lJoints;
public List<Point2f> lJointsInColorSpace;
}
public class Utils
{
public static void saveToPly(string filename, List<Single> vertices, List<byte> colors, bool binary)
{
int nVertices = vertices.Count / 3;
int faces = nVertices / 3;
FileStream fileStream = File.Open(filename, FileMode.Create);
System.IO.StreamWriter streamWriter = new System.IO.StreamWriter(fileStream);
System.IO.BinaryWriter binaryWriter = new System.IO.BinaryWriter(fileStream);
//PLY file header is written here.
streamWriter.WriteLine("ply");
if (binary)
{
streamWriter.WriteLine("format binary_little_endian 1.0");
}
else
{
streamWriter.WriteLine("format ascii 1.0");
}
streamWriter.WriteLine("element vertex " + nVertices.ToString());
streamWriter.WriteLine("property float x");
streamWriter.WriteLine("property float y");
streamWriter.WriteLine("property float z");
streamWriter.WriteLine("property uchar red");
streamWriter.WriteLine("property uchar green");
streamWriter.WriteLine("property uchar blue");
streamWriter.WriteLine("end_header");
streamWriter.Flush();
//Vertex and color data are written here.
if (binary)
{
for (int j = 0; j < vertices.Count / 3; j++)
{
for (int k = 0; k < 3; k++)
binaryWriter.Write(vertices[j * 3 + k]);
for (int k = 0; k < 3; k++)
{
byte temp = colors[j * 3 + k];
binaryWriter.Write(temp);
}
}
}
else
{
for (int j = 0; j < vertices.Count / 3; j++)
{
string s = "";
for (int k = 0; k < 3; k++)
s += vertices[j * 3 + k].ToString(CultureInfo.InvariantCulture) + " ";
for (int k = 0; k < 3; k++)
s += colors[j * 3 + k].ToString(CultureInfo.InvariantCulture) + " ";
streamWriter.WriteLine(s);
}
}
streamWriter.Flush();
binaryWriter.Flush();
fileStream.Close();
}
}
}