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abe9cd63f025361529bd09a790671a7a23240547
LiveScan3D/include/LiveScanClient
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History
MarekKowalski a1e8ba5345 Added LiveScanPlayer, as well as some bug fixes and improvements.
2017-02-03 16:31:06 +01:00
..
calibration.h
Calibration now gets saved and loaded to a file on the client side.
2017-01-17 19:04:45 +01:00
filter.h
Initial commit
2015-10-15 17:07:34 +02:00
frameFileWriterReader.h
FramesFileWriterReader renamed to FrameFileWriterReader.
2017-01-17 16:49:49 +01:00
iCapture.h
Corrected some issues with how skeletons were displayed.
2016-02-02 15:37:40 +01:00
imageRenderer.h
Skeleton data can now be seen in the client and in the live window. No skeleton merging/saving yet.
2015-11-05 18:56:53 +01:00
iMarker.h
Initial commit
2015-10-15 17:07:34 +02:00
kinectCapture.h
Added the option to only stream the body data (skeleton and body point cloud) instead of everything.
2015-11-06 18:48:15 +01:00
liveScanClient.h
Added LiveScanPlayer, as well as some bug fixes and improvements.
2017-02-03 16:31:06 +01:00
marker.h
Initial commit
2015-10-15 17:07:34 +02:00
utils.h
Data streaming is now much faster (up to 40%). Also added the option to save to binary PLY which is faster than ASCII.
2015-11-09 16:34:26 +01:00
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