From 0aaad7b78de0bf91d09154cfc91d8583102d6f9d Mon Sep 17 00:00:00 2001 From: Respirant Date: Sat, 2 Jan 2021 10:30:46 +0300 Subject: [PATCH] big update: callback dispatchers, memory leak fixes and more --- .../RuntimeAudioImporter/Public/RuntimeAudioImporterLibrary.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterLibrary.h b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterLibrary.h index 9102f4d..91c5b11 100644 --- a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterLibrary.h +++ b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterLibrary.h @@ -96,7 +96,7 @@ public: * Destroy USoundWave static object. After the Soundwave is no longer needed, you need to call this function to free memory * * @param ReadySoundWave SoundWave Object need to be destroyed - * @return Whether the descruction of USoundWave was successfull or not + * @return Whether the descruction of USoundWave was successful or not */ UFUNCTION(BlueprintCallable, meta = (Keywords = "MP3, FLAC, WAV, Destroy"), Category = "RuntimeAudioImporter") static bool DestroySoundWave(USoundWave * ReadySoundWave);