From 68f4ba40f61da2dcf2ef03e245ec33251d69dffc Mon Sep 17 00:00:00 2001 From: Respirant Date: Tue, 15 Dec 2020 16:06:34 +0100 Subject: [PATCH] Change with the including of libraries and copyright --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index e5ebf61..9d7b07e 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,4 @@ ![GitHub](https://img.shields.io/github/license/Respirant/RuntimeAudioImporter) -![GitHub](https://img.shields.io/github/languages/code-size/Respirant/RuntimeAudioImporter) # RuntimeAudioImporter This plugin will be useful for those who want to be able to import audio files of MP3, WAV and FLAC formats into the game in runtime (for example, if the game involves importing audio files from the player's device memory). It's easy to use in both C++ and Blueprints. Some theoretical information is presented here: [How to import an audio file into Unreal Engine at runtime](https://unreal.blog/how-to-import-an-audio-file-into-unreal-engine-at-runtime).