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https://github.com/storytold/RuntimeAudioImporter.git
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Use in conjunction w/ RuntimeFilesDownloader causes symbol redefinition
I've renamed the conflicting symbols so I can import both libraries publicly without crazy wrapper/module hijinks.
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+4
-4
@@ -180,7 +180,7 @@ class UPreimportedSoundAsset;
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*
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*
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* @param Percentage Percentage of importing completed (0-100%)
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* @param Percentage Percentage of importing completed (0-100%)
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*/
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*/
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnProgress, const int32, Percentage);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnAudioProgress, const int32, Percentage);
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/**
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/**
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* Declare a delegate that will be called on the transcoding result
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* Declare a delegate that will be called on the transcoding result
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@@ -189,7 +189,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnProgress, const int32, Percentage
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* @param ReadySoundWave Ready SoundWave object reference
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* @param ReadySoundWave Ready SoundWave object reference
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* @param Status TranscodingStatus Enum in case an error occurs
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* @param Status TranscodingStatus Enum in case an error occurs
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*/
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*/
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnResult, class URuntimeAudioImporterLibrary*,
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnAudioResult, class URuntimeAudioImporterLibrary*,
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RuntimeAudioImporterObjectRef,
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RuntimeAudioImporterObjectRef,
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const USoundWave*, SoundWaveRef,
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const USoundWave*, SoundWaveRef,
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const TEnumAsByte < ETranscodingStatus >&, Status);
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const TEnumAsByte < ETranscodingStatus >&, Status);
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@@ -206,11 +206,11 @@ public:
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/** Bind to know when the transcoding is on progress */
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/** Bind to know when the transcoding is on progress */
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UPROPERTY(BlueprintAssignable, Category = "RuntimeAudioImporter")
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UPROPERTY(BlueprintAssignable, Category = "RuntimeAudioImporter")
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FOnProgress OnProgress;
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FOnAudioProgress OnProgress;
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/** Bind to know when the transcoding is complete (even if it fails) */
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/** Bind to know when the transcoding is complete (even if it fails) */
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UPROPERTY(BlueprintAssignable, Category = "RuntimeAudioImporter")
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UPROPERTY(BlueprintAssignable, Category = "RuntimeAudioImporter")
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FOnResult OnResult;
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FOnAudioResult OnResult;
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/** Transcoding fill info. CPP use only */
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/** Transcoding fill info. CPP use only */
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FTranscodingFillStruct TranscodingFillInfo = FTranscodingFillStruct();
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FTranscodingFillStruct TranscodingFillInfo = FTranscodingFillStruct();
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