From b0339738e85349b3369470209b469cec02e5fbe3 Mon Sep 17 00:00:00 2001 From: Respirant Date: Fri, 11 Dec 2020 15:51:28 +0100 Subject: [PATCH] change readme --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 494bd51..0dea630 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ -![Runtime Audio Importer Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeAudioImporter Unreal Engine Plugin Logo") -## Basic information +![GitHub](https://img.shields.io/github/license/Respirant/RuntimeAudioImporter) +![GitHub](https://img.shields.io/github/languages/code-size/Respirant/RuntimeAudioImporter) +# RuntimeAudioImporter This plugin will be useful for those who want to be able to import audio files of MP3, WAV and FLAC formats into the game in runtime (for example, if the game involves importing audio files from the player's device memory). It's easy to use in both C++ and Blueprints. +![Runtime Audio Importer Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeAudioImporter Unreal Engine Plugin Logo") + ![Runtime Audio Importer Unreal Engine Plugin Nodes 1](image/nodesexample1.png "RuntimeAudioImporter Unreal Engine Plugin Nodes 1") ![Runtime Audio Importer Unreal Engine Plugin Nodes 2](image/nodesexample2.png "RuntimeAudioImporter Unreal Engine Plugin Nodes 2")