Solving a minor wave padding issue

This commit is contained in:
Georgy Treshchev
2021-02-24 08:29:18 +01:00
parent 4ebebe268f
commit ce9fa5692a
@@ -227,7 +227,7 @@ class USoundWave* URuntimeAudioImporterLibrary::GetSoundWaveObject(const uint8*
// RawPCMDataSize = WaveDataSize - 44 bytes (the header of the WAV data) = SampleDataSize // RawPCMDataSize = WaveDataSize - 44 bytes (the header of the WAV data) = SampleDataSize
sw->RawPCMDataSize = WaveInfo.SampleDataSize; sw->RawPCMDataSize = WaveInfo.SampleDataSize;
sw->RawPCMData = (uint8*)FMemory::Malloc(sw->RawPCMDataSize); sw->RawPCMData = (uint8*)FMemory::Malloc(sw->RawPCMDataSize);
FMemory::Memmove(sw->RawPCMData, WaveData, WaveDataSize); FMemory::Memmove(sw->RawPCMData, WaveData, sw->RawPCMDataSize);
// Callback Dispatcher OnProgress (not completely accurate implementation) // Callback Dispatcher OnProgress (not completely accurate implementation)
OnProgress_Internal(90); OnProgress_Internal(90);