From d2f7f9f0f6b5941adff206b9345c10e1754c2ac1 Mon Sep 17 00:00:00 2001 From: Respirant Date: Thu, 17 Dec 2020 15:10:31 +0100 Subject: [PATCH] Adding a link to the Marketplace --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9d7b07e..eae8a87 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,9 @@ Some theoretical information is presented here: [How to import an audio file int ![Runtime Audio Importer Unreal Engine Plugin Nodes 2](image/nodesexample2.png "RuntimeAudioImporter Unreal Engine Plugin Nodes 2") ## How to install -Just extract the "RuntimeAudioImporter" folder into your plugins project folder to get the following path: "[ProjectName]/Plugins/RuntimeAudioImporter". +There're two ways to install the plugin: +1) [Through the marketplace](https://www.unrealengine.com/marketplace/product/runtime-audio-importer) and download it +2) Manual installation. Just extract the "RuntimeAudioImporter" folder into your plugins project folder to get the following path: "[ProjectName]/Plugins/RuntimeAudioImporter". ## How to use There are two ways to use this plugin: using Blueprints and C++: