diff --git a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Private/RuntimeAudioImporterBPLibrary.cpp b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Private/RuntimeAudioImporterBPLibrary.cpp index ad6d72a..254ccd7 100644 --- a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Private/RuntimeAudioImporterBPLibrary.cpp +++ b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Private/RuntimeAudioImporterBPLibrary.cpp @@ -75,7 +75,7 @@ class USoundWave* URuntimeAudioImporterBPLibrary::GetSoundWaveObject(const uint8 status = TranscodingStatus::InvalidUSoundWave; return nullptr; } - status = TranscodingStatus::Success; + status = TranscodingStatus::SuccessTranscoding; return sw; } diff --git a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterBPLibrary.h b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterBPLibrary.h index f1fa1af..dd48789 100644 --- a/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterBPLibrary.h +++ b/RuntimeAudioImporter/Source/RuntimeAudioImporter/Public/RuntimeAudioImporterBPLibrary.h @@ -14,7 +14,7 @@ UENUM(BlueprintType) enum TranscodingStatus { - Success UMETA(DisplayName = "Success"), + SuccessTranscoding UMETA(DisplayName = "Success"), FailedToOpenStream UMETA(DisplayName = "Failed to open stream"), UnsupportedBitDepth UMETA(DisplayName = "Unsupported bit depth (Unreal Engine only supports 16 bit)"), InvalidWAVEData UMETA(DisplayName = "Invalid WAVE data"),