![GitHub](https://img.shields.io/github/license/Respirant/RuntimeAudioImporter) # RuntimeAudioImporter Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime. It's easy to use in both C++ and Blueprints. Plugin does not require any static libraries and external dependencies. ![Runtime Audio Importer Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeAudioImporter Unreal Engine Plugin Logo") ## Features - Low library size (≈ 1 mb) - Fast transcoding speed (≈ 200-900 ms) - Supported for major audio formats: MP3, WAV and FLAC - Automatic detection of audio format (by extension) - System for obtaining transcoding status for error detection - No any static libraries and external dependencies - Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices) ## Documentation Click on the following link to view the documentation - https://unreal.blog/runtime-audio-importer ## Additional information The in-memory audio transcoding operation is based on [dr_libs](https://github.com/mackron/dr_libs). ## Legal info Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2021, Epic Games, Inc. All rights reserved.