From 99e900355d01dcdb7c05ee6e28553ca713f9e427 Mon Sep 17 00:00:00 2001 From: Respirant Date: Sat, 26 Dec 2020 09:57:18 +0300 Subject: [PATCH] minor including changes --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 6bfde0f..3400661 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ # RuntimeFilesDownloader This plugin will be useful for those who want to be able to download any files via HTTP protocol on runtime and save in device storage. It's easy to use in both C++ and Blueprints. -![Runtime Files Downloader Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeFilesDownloader Unreal Engine Plugin Logo") +![Runtime Files Downloader Unreal Engine Plugin Logo](image/runtimefilesdownloader.png "RuntimeFilesDownloader Unreal Engine Plugin Logo") ## Features - Low library size (≈ 30 kb) @@ -21,7 +21,7 @@ There're two ways to install the plugin: ## How to use There are two ways to use this plugin: using Blueprints and C++: 1. Blueprints. Just reopen your Unreal project and use "Create Downloader" and "Download File" nodes. - 2. C++. Open your "[ProjectName].Build.cs" and find a block of ` PublicDependencyModuleNames ` or ` PrivateDependencyModuleNames ` (it depends on your needs). Add `"RuntimeFilesDownloader"` String inside this block. After just include "RuntimeAudioImporterBPLibrary.h" using ` #include "RuntimeFilesDownloaderBPLibrary.h" ` where needed. + 2. C++. Open your "[ProjectName].Build.cs" and find a block of ` PublicDependencyModuleNames ` or ` PrivateDependencyModuleNames ` (it depends on your needs). Add `"RuntimeFilesDownloader"` String inside this block. After just include "RuntimeFilesDownloaderBPLibrary.h" using ` #include "RuntimeFilesDownloaderBPLibrary.h" ` where needed. ## Legal info