mirror of
https://github.com/storytold/UE4-OSC.git
synced 2026-10-18 00:33:14 +00:00
4.8 port
This commit is contained in:
@@ -7,9 +7,16 @@ OSC plugin for Unreal Engine 4 Blueprints
|
||||
Integration
|
||||
===========
|
||||
|
||||
Put the "OSC" folder in a "Plugins" folder in the project root.
|
||||
Install Visual Studio 2013 on Windows (Community edition works) or XCode on MaxOSX.
|
||||
|
||||
e.g. "/MyProject/Plugins/OSC"
|
||||
Create a "C++" project, or convert a "Blueprint" project to "C++" **********************
|
||||
|
||||
Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it.
|
||||
(e.g. "/MyProject/Plugins/OSC")
|
||||
|
||||
Run the "*.uproject" file: the plugin is compiled automatically.
|
||||
|
||||
Alternatively, right-clic the "*.uproject" to generate Visual Studio or XCode project files.
|
||||
|
||||
|
||||
Usage
|
||||
@@ -35,8 +42,16 @@ Use the PushFloat/Int/Bool/String functions, or standard array functions, to bui
|
||||
Use the SendOsc function to send the OSC message
|
||||
|
||||
|
||||
- Inputs:
|
||||
|
||||
List the messages that should be UE4 inputs (like a game controller). A new input is created for each message.
|
||||
|
||||
Bind OSC inputs to UE4 action in the usual "Input" project settings.
|
||||
|
||||
|
||||
Engine version
|
||||
=====
|
||||
Tested on UE 4.4, UE 4.5 (Windows, MacOSX)
|
||||
|
||||
Set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.
|
||||
Get the right branch for your engine version: "default" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
|
||||
|
||||
Optionally, set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.
|
||||
|
||||
Reference in New Issue
Block a user