This commit is contained in:
monsieurgustav
2015-05-28 20:48:40 +02:00
parent 47d2a303e9
commit 0275de3fec
15 changed files with 87 additions and 62 deletions
+19 -4
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@@ -7,9 +7,16 @@ OSC plugin for Unreal Engine 4 Blueprints
Integration
===========
Put the "OSC" folder in a "Plugins" folder in the project root.
Install Visual Studio 2013 on Windows (Community edition works) or XCode on MaxOSX.
e.g. "/MyProject/Plugins/OSC"
Create a "C++" project, or convert a "Blueprint" project to "C++" **********************
Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it.
(e.g. "/MyProject/Plugins/OSC")
Run the "*.uproject" file: the plugin is compiled automatically.
Alternatively, right-clic the "*.uproject" to generate Visual Studio or XCode project files.
Usage
@@ -35,8 +42,16 @@ Use the PushFloat/Int/Bool/String functions, or standard array functions, to bui
Use the SendOsc function to send the OSC message
- Inputs:
List the messages that should be UE4 inputs (like a game controller). A new input is created for each message.
Bind OSC inputs to UE4 action in the usual "Input" project settings.
Engine version
=====
Tested on UE 4.4, UE 4.5 (Windows, MacOSX)
Set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.
Get the right branch for your engine version: "default" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
Optionally, set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.