diff --git a/README.md b/README.md index d39ac93..59421b6 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,30 @@ UE4-OSC ======= -OSC plugin for Unreal Engine 4 Blueprints +OSC plugin for Unreal Engine 4 to send and receive OSC messages with blueprints! + + +Tutorial +======== + +Dannington made a super tutorial! + +Watch it to properly install the plugin and get some brilliant ideas on how to use it! + +https://www.youtube.com/watch?v=GGGs-n-CKtY + + +Also, go to the UE4 forum: + +https://forums.unrealengine.com/showthread.php?49627-Plugin-OSC-for-UE4 Integration =========== -Install Visual Studio 2013 on Windows (Community edition works) or XCode on MaxOSX. +Install Visual Studio 2015 on Windows (Community edition works) or XCode on MaxOSX. -Create a "C++" project, or convert a "Blueprint" project to "C++" ********************** +Create a "C++" project, or convert a "Blueprint" project to "C++". Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it. (e.g. "/MyProject/Plugins/OSC") @@ -41,6 +56,8 @@ Use the PushFloat/Int/Bool/String functions, or standard array functions, to bui Use the SendOsc function to send the OSC message +Use the SendOscBundle function to send an OSC bundle (array of messages) + - Inputs: @@ -52,6 +69,6 @@ Bind OSC inputs to UE4 action in the usual "Input" project settings. Engine version ===== -Get the right branch for your engine version: "default" for the latest version, "before4.8" for 4.4, ..., 4.7, etc. +Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc. Optionally, set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.