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4.17 fix (update OscDemo files)
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@@ -5,21 +5,9 @@ using System.Collections.Generic;
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public class OscDemoTarget : TargetRules
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{
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public OscDemoTarget(TargetInfo Target)
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public OscDemoTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "OscDemo" } );
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ExtraModuleNames.AddRange( new string[] { "OscDemo" } );
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}
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}
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@@ -4,8 +4,8 @@ using UnrealBuildTool;
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public class OscDemo : ModuleRules
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{
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public OscDemo(TargetInfo Target)
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{
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public OscDemo(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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@@ -5,21 +5,9 @@ using System.Collections.Generic;
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public class OscDemoEditorTarget : TargetRules
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{
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public OscDemoEditorTarget(TargetInfo Target)
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{
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public OscDemoEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "OscDemo" } );
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}
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ExtraModuleNames.AddRange(new string[] { "OscDemo" });
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}
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}
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