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add the example Project "OscDemo"
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class OscDemoEditorTarget : TargetRules
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{
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public OscDemoEditorTarget(TargetInfo Target)
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{
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Type = TargetType.Editor;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "OscDemo" } );
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}
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}
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