Files
UE4-OSC/OSC/Source/OSC/Private/OscSettings.h
T
2015-03-31 22:08:05 +02:00

63 lines
1.6 KiB
C++

#pragma once
#include <utility>
#include "OscReceiverInputKey.h"
#include "OscSettings.generated.h"
class UOscDispatcher;
UCLASS(config=Engine)
class UOscSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/**
* Specify the [address:]port to listen to.
*
* e.g.
* - "8000" listen to messages from any sender on port 8000. [default]
* - "224.0.0.100:8000" listen multi-cast messages of group 224.0.0.100 on port 8000.
* - "192.168.0.1:8000" listen messages addressed specifically to 192.168.0.1 on port 8000, useful if there are several addresses for this machine.
*/
UPROPERTY(Config, EditAnywhere, Category=Receive)
FString ReceiveFrom;
UPROPERTY(Config, EditAnywhere, Category=Send)
TArray<FString> SendTargets;
/**
* List of the messages treated as inputs.
*
* Every entry adds a key in the input mapping project setting.
* e.g. "/position/x" -> "OSC_position_x"
*/
UPROPERTY(Config, EditAnywhere, Category=Input)
TArray<FString> Inputs;
public:
void UpdateSendAddresses();
void Send(const uint8 *buffer, int32 length, int32 targetIndex);
void ClearKeyInputs(UOscDispatcher & dispatcher);
void UpdateKeyInputs(UOscDispatcher & dispatcher);
public:
/**
* @brief Parse "8000" and "192.168.0.12" to IP and port values.
* @return true if succeed
*/
static bool Parse(const FString & address_port, FIPv4Address * address, uint32_t * port);
private:
TSharedRef<FSocket> _sendSocket;
TArray<std::pair<FString, TSharedRef<FInternetAddr>>> _sendAddresses;
TArray<OscReceiverInputKey> _keyReceivers;
};