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UE4-OSC/UE4-OSC/Source/OSC/Private/OscSettings.h
T
2020-10-20 18:40:05 +02:00

99 lines
2.6 KiB
C++

#pragma once
#include "UObject/Object.h"
#include "OscReceiverInputKey.h"
#include <utility>
#include <memory>
#include "OscSettings.generated.h"
class UOscDispatcher;
struct FIPv4Address;
class FSocket;
class FInternetAddr;
UCLASS(Config=Engine, DefaultConfig)
class UOscSettings : public UObject
{
GENERATED_BODY()
public:
/// Default constructor
UOscSettings();
/// Hot reload constructor
UOscSettings(FVTableHelper & helper);
/**
* Specify the [address:]port to listen to.
*
* e.g.
* - "8000" listen to messages from any sender on port 8000. [default]
* - "224.0.0.100:8000" listen multi-cast messages of group 224.0.0.100 on port 8000.
* - "192.168.0.1:8000" listen messages addressed specifically to 192.168.0.1 on port 8000, useful if there are several addresses for this machine.
*/
UPROPERTY(Config, EditAnywhere, Category=Receive)
FString ReceiveFrom;
/**
* Specify the addresses (ip:port) to send messages to.
*
* Addresses can also be added at runtime with the AddSendOscTarget function.
*/
UPROPERTY(Config, EditAnywhere, Category=Send)
TArray<FString> SendTargets;
/**
* List of the messages treated as inputs.
*
* Every entry adds a key in the input mapping project setting.
* e.g. "/position/x" -> "OSC_position_x"
*/
UPROPERTY(Config, EditAnywhere, Category=Input)
TArray<FString> Inputs;
UPROPERTY(Config, EditAnywhere, Category=Network)
bool MulticastLoopback;
public:
void InitSendTargets();
int32 GetOrAddSendTarget(const FString & ip_port);
void Send(const uint8 *buffer, int32 length, int32 targetIndex);
void ClearKeyInputs(UOscDispatcher & dispatcher);
void UpdateKeyInputs(UOscDispatcher & dispatcher);
#if WITH_EDITOR
void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
public:
enum class ParseOption
{
Strict, /// "192.168.0.12:8000"
OptionalPort, /// "192.168.0.12" or "192.168.0.12:8000"
OptionalAddress, /// "8000" or "192.168.0.12:8000"
};
/**
* @brief Parse "8000" and "192.168.0.12" to IP and port values.
* @return true if succeed
*/
static bool Parse(const FString & ip_port, FIPv4Address * address, uint32_t * port, ParseOption option);
private:
int32 AddSendTarget(const FString & ip_port);
private:
TSharedPtr<FSocket> _sendSocket;
TArray<TSharedRef<FInternetAddr>> _sendAddresses;
TMap<FString, int32> _sendAddressesIndex;
TArray<std::unique_ptr<OscReceiverInputKey>> _keyReceivers;
};