set OSC_ENGINE_VERSION value to compile for an earlier version
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UE4-OSC
OSC plugin for Unreal Engine 4 Blueprints
Integration
Put the "OSC" folder in a "Plugins" folder in the project root.
e.g. "/MyProject/Plugins/OSC"
Usage
- Receiver:
Set the listening port in the plugin settings.
Add a OscReceiverComponent to your Blueprint class and bind the OnOscReceived custom event, or
Subclass the OscReceiverActor and bind the OnOscReceived custom event.
Use the PopFloat/Int/Bool/String functions to retrieve the OSC message parameters.
- Sender:
Set the "send to" addresses in the plugin settings.
Use the PushFloat/Int/Bool/String functions to build the OSC message parameters.
Use the SendOsc function to send the OSC message
Engine version
Tested on UE 4.4, UE 4.5 (Windows, MacOSX)
Set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.