Files
UE4-OSC/OSC/Source/OSC/Private/OscSettings.cpp
T
2016-12-20 18:16:32 +01:00

178 lines
4.4 KiB
C++

#include "OscPrivatePCH.h"
#include "OscSettings.h"
#include "OscDispatcher.h"
UOscSettings::UOscSettings()
: ReceiveFrom("8000"),
MulticastLoopback(true),
_sendSocket(FUdpSocketBuilder(TEXT("OscSender")).Build())
{
SendTargets.Add(TEXT("127.0.0.1:8000"));
}
UOscSettings::UOscSettings(FVTableHelper & helper)
: _sendSocket(FUdpSocketBuilder(TEXT("OscSender")).Build())
{
// Does not need to be a valid object.
}
void UOscSettings::InitSendTargets()
{
UE_LOG(LogOSC, Display, TEXT("Send targets cleared"));
FString addressStr, portStr;
_sendAddresses.Empty();
_sendAddresses.Reserve(SendTargets.Num());
_sendAddressesIndex.Empty();
_sendAddressesIndex.Reserve(SendTargets.Num());
for(int32 i=0, n=SendTargets.Num(); i!=n; ++i)
{
const auto result = AddSendTarget(SendTargets[i]);
check(result == i);
}
}
int32 UOscSettings::GetOrAddSendTarget(const FString & ip_port)
{
const int32 * result = _sendAddressesIndex.Find(ip_port);
if(result)
{
return *result;
}
return AddSendTarget(ip_port);
}
int32 UOscSettings::AddSendTarget(const FString & ip_port)
{
auto target = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
FIPv4Address address(0);
uint32_t port;
if(Parse(ip_port, &address, &port) && address != FIPv4Address::Any)
{
target->SetIp(address.Value);
target->SetPort(port);
UE_LOG(LogOSC, Display, TEXT("Send target added: %s"), *ip_port);
}
else
{
UE_LOG(LogOSC, Error, TEXT("Fail to parse or invalid send target: %s"), *ip_port);
}
const auto result = _sendAddresses.Num();
_sendAddressesIndex.Emplace(ip_port, result);
_sendAddresses.Emplace(target);
return result;
}
static void SendImpl(FSocket *socket, const uint8 *buffer, int32 length, const FInternetAddr & target)
{
int32 bytesSent = 0;
while(length > 0)
{
socket->SendTo(buffer, length, bytesSent, target);
length -= bytesSent;
buffer += bytesSent;
}
}
void UOscSettings::Send(const uint8 *buffer, int32 length, int32 targetIndex)
{
if(targetIndex == -1)
{
for(const auto & address : _sendAddresses)
{
SendImpl(&_sendSocket.Get(), buffer, length, *address);
}
#if !NO_LOGGING
// Log sent packet
if(!LogOSC.IsSuppressed(ELogVerbosity::Verbose))
{
TArray<uint8> tmp;
tmp.Append(buffer, length);
const auto encoded = FBase64::Encode(tmp);
UE_LOG(LogOSC, Verbose, TEXT("SentAll: %s"), *encoded);
}
#endif
}
else if(targetIndex < _sendAddresses.Num())
{
SendImpl(&_sendSocket.Get(), buffer, length, *_sendAddresses[targetIndex]);
#if !NO_LOGGING
// Log sent packet
if(!LogOSC.IsSuppressed(ELogVerbosity::Verbose))
{
TArray<uint8> tmp;
tmp.Append(buffer, length);
const auto encoded = FBase64::Encode(tmp);
const auto target = _sendAddresses[targetIndex]->ToString(true);
UE_LOG(LogOSC, Verbose, TEXT("SentTo %s: %s"), *target, *encoded);
}
#endif
}
else
{
UE_LOG(LogOSC, Error, TEXT("Cannot send OSC: invalid targetIndex %d"), targetIndex);
}
}
bool UOscSettings::Parse(const FString & ip_port, FIPv4Address * address, uint32_t * port)
{
if(ip_port.IsEmpty())
{
return false;
}
FIPv4Address addressResult(0);
uint32_t portResult;
int32 sep = -1;
if(ip_port.FindChar(TEXT(':'), sep))
{
const auto ip = ip_port.Left(sep).Trim();
if(!FIPv4Address::Parse(ip, addressResult))
{
return false;
}
}
portResult = FCString::Atoi(&ip_port.GetCharArray()[sep+1]);
if(portResult == 0)
{
return false;
}
*address = addressResult;
*port = portResult;
return true;
}
void UOscSettings::ClearKeyInputs(UOscDispatcher & dispatcher)
{
for(auto & receiver : _keyReceivers)
{
// Unregister here, not in the OscReceiverInputKey destructor
// because it would crash at the application exit.
dispatcher.UnregisterReceiver(&receiver);
}
_keyReceivers.Reset(0);
}
void UOscSettings::UpdateKeyInputs(UOscDispatcher & dispatcher)
{
ClearKeyInputs(dispatcher);
for(const auto & address : Inputs)
{
_keyReceivers.Emplace(address);
dispatcher.RegisterReceiver(&_keyReceivers.Last());
}
}