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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "ZeroMQ.h"
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#define LOCTEXT_NAMESPACE "FZeroMQModule"
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void FZeroMQModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FZeroMQModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FZeroMQModule, ZeroMQ)
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