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https://github.com/storytold/UnrealZeroMQ.git
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MacOS support
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@@ -38,6 +38,9 @@ public class ZeroMQ : ModuleRules
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staticLibrary = Path.Combine(ZeroMQRootPath, "Linux", "libzmq.so");
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staticLibrary = Path.Combine(ZeroMQRootPath, "Linux", "libzmq.so");
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PublicAdditionalLibraries.Add("stdc++");
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PublicAdditionalLibraries.Add("stdc++");
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break;
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break;
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case UnrealTargetPlatform.Mac:
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staticLibrary = Path.Combine(ZeroMQRootPath, "MacOS", "libzmq.a");
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break;
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default:
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default:
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Console.WriteLine("unsupported target platform: %s", Target.Platform);
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Console.WriteLine("unsupported target platform: %s", Target.Platform);
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Debug.Assert(false);
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Debug.Assert(false);
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