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* fix(wgpu): prefer D3D12 (incl. WARP) over GL on Windows (#2087) On Windows, rank any Direct3D 12 adapter (WARP included) above GL when WGPU_BACKEND is unset. wgpu ranks WARP last, so GPUs without a D3D12 driver (Intel HD 4000, Radeon TeraScale) got the GL adapter, whose legacy driver fails Surface::configure; wgpu panics on that before any app code runs. Hardware D3D12 adapters keep wgpu's order. Reporter verified WGPU_BACKEND=d3d12 (WARP) works on the affected machine. Refs storytold/artcraft#2087 * Drop a reference to an issue number from another tracker Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>