Files
filmcraft/docs/adr/0001-platform-ffi.md
T
Brandon Thomas 853f03b1aa M-HW: NVENC on top of the shared hardware-encoding setting (#183); never-crash fixes
Merge origin/main into the NVENC branch. #183 already provides the
HardwareEncoding enum, ExportSettings.hardware_encoding, the
hardwareEncoding export param and the Export > Video > Hardware Encoding
checkbox, so the duplicates from this branch are dropped and NVENC uses
them. filmcraft-export is now an all-platform dependency of
filmcraft-platform (VideoToolbox and NVENC both register encoders).

Never-crash fixes in the NVENC backend:
- submit() rejects a driver input pitch narrower than a row (and unlocks
  the buffer); fill_nv12 uses get_mut instead of slicing rows.
- composition offsets use saturating math and i32::try_from; frame-rate,
  size and timestamp casts are checked; sizes above u16::MAX decline.
- Annex B scanning and NAL type checks use get()/first().
- A failed nvEncOpenEncodeSessionEx that returns a handle destroys it.

ffi.rs carries NVIDIA's MIT notice for nvEncodeAPI.h, listed in
ATTRIBUTION.md under a new "Third-party source code" section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:16:12 -04:00

6.7 KiB
Raw Blame History

ADR 0001: unsafe OS media FFI in crates/platform, and nowhere else

  • Status: accepted (2026-10-05, approved by the project owner; recorded in AGENTS.md §0 item 3 and the craftrules never-crash standard)
  • Issue: #30 (hardware acceleration)

Context

FilmCraft is pure Rust and the workspace sets unsafe_code = "forbid". Every codec has a clean-room software decoder, and those remain the reference. But decoding 4K H.264 / HEVC in software costs 85–120 ms of CPU per frame on an M4 Pro, so 4K playback drops frames under load, while every current computer has a hardware video decoder the operating system exposes (VideoToolbox on macOS; Media Foundation / D3D11 on Windows and VA-API on Linux later).

Using it needs FFI into C / Objective-C APIs, which is unsafe Rust. The bindings we use (the objc2-* crates, MIT / Apache-2.0 / Zlib) are generated declarations; nothing GPL/LGPL is linked.

Decision

Allow unsafe in exactly one crate, crates/platform (filmcraft-platform, layer L5), for one job: OS media FFI (hardware decoding, and hardware encoding through NVENC). Audio output, dialogs, menus and other OS integration do not go in it.

Containment rules:

  1. The crate does not use lints.workspace = true. Its own [lints] table copies the workspace lints except unsafe_code = "deny" (not forbid), and adds clippy::undocumented_unsafe_blocks = "deny". Only the FFI modules (videotoolbox, media_foundation::gpu / media_foundation::mft, and nvenc::ffi / nvenc::session on Windows) carry #[allow(unsafe_code)]; the rest of the crate (the fallback logic in hybrid, the decoder logic in media_foundation, annexb, biplanar, the encoder logic in nvenc) has no unsafe.
  2. Every unsafe block has a // SAFETY: comment saying why it is sound.
  3. The public API is safe: no pub unsafe fn, no raw pointers or FFI types in public signatures; failures are Results. The crate keeps the never-crash deny(clippy::unwrap_used, …) attribute of every clean crate.
  4. No panic crosses the FFI boundary: the VideoToolbox output callback runs under catch_unwind and reports a panic as a failed frame. The Windows backend has no callbacks into Rust (it drives a synchronous decoder MFT with ProcessInput / ProcessOutput), so nothing can unwind into COM. NVENC loads the driver library at run time and has no callbacks into Rust either.
  5. The crate compiles on every target. OS bindings are target-specific dependencies (the objc2-* crates on macOS, the official windows crate on Windows: MIT OR Apache-2.0, already in the lockfile through wgpu / winit, with only the Win32 features the backend uses); elsewhere register() reports Unavailable and does nothing. It is not part of the wasm check (L5).

The fallback guarantee

Registering a hardware decoder never makes a file undecodable, and never changes a picture:

  • The factory declines (the software decoder is used) when Settings ▸ Playback ▸ Hardware decoding is Off, for formats the hardware path does not take (field-coded H.264, bit depths other than 8 / 10, 4:4:4, mismatched luma / chroma depth), and when the OS cannot create a hardware session for the stream (hardware decoding is required, so the OS's own software decoder is never used instead of ours). On Windows that means the decoder MFT must be Direct3D-aware, the GPU's DXVA decoder must list the stream, and every picture must come back as a Direct3D 11 texture: Microsoft's decoder MFTs quietly decode in software when DXVA is not available, and a system-memory picture is treated as a failure.
  • A hardware decoder that fails mid-stream (decode error, session invalidated by a GPU change or sleep, in-band parameter sets that differ from the sample entry) becomes the software decoder for that stream without the caller noticing: HybridDecoder replays the samples since the last restart point through it and drops pictures already returned. It is logged and counted (perf.stats decode.hardware.fallbacks).
  • Pictures are interchangeable with the software decoder's: same planes (bit-exact on the H.264 High, HEVC Main and Main 10 parity fixtures, including after seeks and flushes), colour, pixel aspect, pts and presentation order. Tests compare the two on every run on macOS, and the fallback logic is tested on every platform with a stand-in hardware decoder.

Consequences

  • 4K H.264 / HEVC decode costs ~4 ms of CPU per frame instead of 85–120 ms (performance.md).
  • Better patent posture for the most encumbered formats: H.264 / HEVC decoding is done by the operating system, which carries the licences, wherever hardware decoding is used.
  • A new review burden: changes to crates/platform need the same scrutiny as any FFI code. Anything else that wants unsafe needs a new decision, not an extension of this one.

Addendum (2026-10-06): hardware H.264 encoding

The crate's second use of the FFI is the one this decision named, hardware encoding: a VideoToolbox H.264 encoder behind filmcraft_export::VideoEncoder (videotoolbox_encode, with the same containment rules; hardware_encode is safe code). It differs from decoding in two ways, both deliberate:

  • It is opt-in per export (ExportSettings::hardware_encoding, Off by default). Exports from the built-in encoder are byte-identical across machines; a hardware encoder's output depends on the machine, so it must be asked for.
  • There is no mid-stream fallback. A decoder can replay samples through another decoder; an encoder cannot hand a half-written stream to another one. The factory declines up front (the built-in encoder is used) for everything the hardware path does not take, and for any machine where the OS cannot create a hardware session; a hardware encoder that fails during an export stops it with an error.

Everything else in this record applies unchanged: unsafe stays in crates/platform, every block has a // SAFETY: comment, no panic crosses the FFI boundary, the public API is safe, and the crate compiles everywhere (register() is a no-op off macOS).

Addendum (2026-10-07): hardware H.265 (HEVC) encoding

The same VideoToolbox session wrapper also creates HEVC sessions (VtProfile::HevcMain). The rules above hold; HEVC adds one difference. The crate has no software HEVC encoder to fall back to, and there will not be one (pure Rust, clean-room: x265 is GPL), so Format::Hevc exists only where the OS has a hardware encoder. Choosing the format is the opt-in, filmcraft_export::available asks a probe the platform crate registers, and what the hardware path does not take (two-pass, odd sizes, a machine without the encoder) is an error naming the reason instead of a different encoder.