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3D view: the material's alpha (the Opacity output, else the Base color's alpha channel) now makes the mesh see-through. Rays composite front to back through up to eight transparent layers and back faces shade toward the viewer, so the inside of a cut-out mesh and the environment show through. view.3d takes `transparency` (default on) and `alphaView`; the Display menu and a bottom-bar button toggle an unlit view of the alpha channel. Graph editor: click a wire to select it (Delete or Backspace removes it), drag a wire to pull a reroute Dot out of it, double-click a wire to drop a Dot there, right-click a wire for Insert reroute dot and Delete link. The new graph.wire.insertDot command splits a wire with a Dot in one undo step. Docs: docs/wires-and-alpha.md (gestures, commands, rendering, tests) with two snapshot screenshots, plus architecture, parity, control protocol, README and ATTRIBUTION updates. Clean-room implementation. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>