mirror of
https://github.com/storytold/point-generator.git
synced 2026-10-09 00:09:43 +00:00
70 lines
1.3 KiB
Rust
70 lines
1.3 KiB
Rust
use bytes::{BytesMut, BufMut};
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use rand::distributions::Uniform;
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use rand::Rng;
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use crate::color::Color;
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pub struct Point {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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_unused: f32,
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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impl Point {
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pub fn at(x: f32, y: f32, z: f32, color: Color) -> Self {
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Point {
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x,
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y,
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z,
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_unused: 0.0f32,
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r: color.get_f32_r(),
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g: color.get_f32_g(),
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b: color.get_f32_b(),
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a: 1.0f32,
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}
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}
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pub fn at_random_range(min: f32, max: f32, color: Color) -> Self {
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let mut rng = rand::thread_rng();
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let range = Uniform::new_inclusive(min, max);
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let x = rng.sample(&range);
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let y = rng.sample(&range);
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let z = rng.sample(&range);
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Point {
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x,
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y,
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z,
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_unused: 0.0f32,
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r: color.get_f32_r(),
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g: color.get_f32_g(),
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b: color.get_f32_b(),
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a: 1.0f32,
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}
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}
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pub fn to_bytes(&self) -> Vec<u8> {
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let mut buf = BytesMut::with_capacity(32);
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buf.put_f32(self.x);
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buf.put_f32(self.y);
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buf.put_f32(self.z);
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buf.put_f32(0.0f32); // Unused
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buf.put_f32(self.r);
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buf.put_f32(self.g);
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buf.put_f32(self.b);
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buf.put_f32(self.a);
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buf.to_vec()
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}
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pub fn location_string(&self) -> String {
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format!("{}, {}, {}", self.x, self.y, self.z)
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}
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} |