Use child mesh in SplatMesh to auto-inject SparkRenderer instead of monkey-patching (#158)

This commit is contained in:
Noeri Huisman
2025-09-15 23:54:50 +02:00
committed by GitHub
parent 350a677984
commit 0c07ee2fd4
5 changed files with 42 additions and 44 deletions
+1
View File
@@ -79,6 +79,7 @@
const canvas = document.getElementById("canvas");
const renderer = new THREE.WebGLRenderer({ canvas });
const spark = new SparkRenderer({ renderer });
scene.add(spark);
function handleResize() {
const width = canvas.clientWidth;