diff --git a/CHANGELOG.md b/CHANGELOG.md index 4af01b7..49c4bb9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,10 +1,11 @@ ### 0.1.8 (July 31, 2025) -Bug fix. +Bug fix + SplatMesh bounding box calculation. ### Bug fixes - Fix SH encoding scale factors (#142) (@asundqui, @mrxz, @heimeii) +- Calculate a SplatMesh's bounding box! `SplatMesh.getBoundingBox()` (#126) (@winnie1994) ### 0.1.7 (July 30, 2025) @@ -12,8 +13,9 @@ Image quality and performance improvements. ### Enhancements -- Allow custom splat encoding ranges (rgb, sh1, sh2, sh3). Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui) -- Add higher precision mode (float32) for splat sorting in addition to the default one (float16) (@asundqui, @mrxz) (#129) +- Customizable splat encoding ranges (rgb, sh1, sh2, sh3) for wider range of colors and scales support improving contrast and color reproduction. Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui) +- [Experimental Stochastic splat ordering option](https://sparkjs.dev/examples/stochastic/). Faster rendering since sorting no longer needed but with some visual quality tradeoffs (#8f5596e) (@asundqui) +- Higher precision mode (float32) for splat sorting in addition to the default one (float16). Addresses z-fighting issues between splats (@asundqui, @mrxz) (#129) - Allow decoding and parsing of SOGS images to happen in parallel (@mrxz) (#122) - New [splat shaders effect example](http://sparkjs.dev/examples/splat-shader-effects) (#141) (@kali-shade) - Expose `minAlpha` and `maxPixelRadius` in the [SparkRenderer](https://sparkjs.dev/docs/spark-renderer/) parameters (#130) (@asundqui)