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https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
Fix effect switching race: add async disposal guards and scene cleanup to prevent stray meshes (#175)
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Basic lights
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const ambient = new THREE.AmbientLight(0x404040, 0.6);
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@@ -329,6 +330,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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await Promise.all([loadSplats(), loadTable()]);
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if (disposed) return { group, update: () => {}, dispose, setupGUI };
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// Instructional text
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const instructionsText = textSplats({
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@@ -400,6 +402,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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window.removeEventListener("keydown", onKeyDown);
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// Disable controls to avoid interfering with other effects
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controls.fpsMovement.enable = false;
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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const PARAMETERS = {
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speedMultiplier: 0.5,
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@@ -148,7 +149,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const skyFile = "dali-env.glb";
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const env = await loadGLB(skyFile, true);
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group.add(env);
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if (!disposed) group.add(env);
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const meshes = [];
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const period = dyno.dynoFloat(splatFiles.length);
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@@ -164,7 +165,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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await m.initialized;
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m.position.copy(positions[i]);
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m.rotateX(Math.PI);
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group.add(m);
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if (!disposed) group.add(m);
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meshes.push(m);
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}
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@@ -299,6 +300,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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scene.remove(group);
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}
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@@ -5,6 +5,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Camera baseline for Morph effect
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camera.position.set(0, 2.2, 6.5);
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@@ -169,7 +170,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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mesh.rotateX(Math.PI);
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mesh.position.set(0, 0, 0);
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mesh.scale.set(1.5, 1.5, 1.5);
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group.add(mesh);
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if (!disposed) group.add(mesh);
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meshes.push(mesh);
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}
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@@ -219,6 +220,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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scene.remove(group);
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}
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Params and uniforms
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const PARAMETERS = {
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@@ -209,12 +210,12 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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// Load env and assets
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const sky = await loadDelitGLB(skyFile, true);
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group.add(sky);
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if (!disposed) group.add(sky);
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const table = await loadDelitGLB(sceneFile, false);
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const sceneScale = 3.5;
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table.scale.set(sceneScale, sceneScale, sceneScale);
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table.position.set(-1, 0, -0.8);
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group.add(table);
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if (!disposed) group.add(table);
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const period = dyno.dynoFloat(splatFiles.length);
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const spereRadiusDyno = dyno.dynoFloat(PARAMETERS.spereRadius);
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@@ -233,7 +234,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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spereRadiusDyno,
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sphereHeightDyno,
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);
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group.add(mesh);
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if (!disposed) group.add(mesh);
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meshes.push(mesh);
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}
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@@ -267,6 +268,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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// Remove group
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scene.remove(group);
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// No global listeners here; controls are managed by main
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@@ -46,8 +46,10 @@ const effectFiles = {
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let active = null; // { api, group }
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let last = 0;
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let effectFolder = null; // GUI folder for current effect
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let switchCounter = 0; // guards concurrent effect switches
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async function switchEffect(name) {
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const myToken = ++switchCounter;
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const loading = document.getElementById("loading");
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loading.textContent = `Loading ${name}...`;
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loading.style.display = "block";
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@@ -71,10 +73,25 @@ async function switchEffect(name) {
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const loader = effectFiles[name];
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if (!loader) return;
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const preChildren = new Set(scene.children);
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const mod = await loader();
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if (myToken !== switchCounter) {
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// A newer switch started; ignore this one
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return;
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}
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const context = { THREE, scene, camera, renderer, spark };
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const api = await mod.init(context);
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if (myToken !== switchCounter) {
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try {
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api.dispose?.();
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} catch {}
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// Remove any children added during this init
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for (const child of [...scene.children]) {
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if (!preChildren.has(child)) scene.remove(child);
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}
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return;
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}
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if (api.group) scene.add(api.group);
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active = { api, group: api.group };
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