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https://github.com/storytold/spark.git
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Fix effect switching race: add async disposal guards and scene cleanup to prevent stray meshes (#175)
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Basic lights
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const ambient = new THREE.AmbientLight(0x404040, 0.6);
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@@ -329,6 +330,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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await Promise.all([loadSplats(), loadTable()]);
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if (disposed) return { group, update: () => {}, dispose, setupGUI };
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// Instructional text
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const instructionsText = textSplats({
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@@ -400,6 +402,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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window.removeEventListener("keydown", onKeyDown);
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// Disable controls to avoid interfering with other effects
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controls.fpsMovement.enable = false;
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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const PARAMETERS = {
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speedMultiplier: 0.5,
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@@ -148,7 +149,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const skyFile = "dali-env.glb";
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const env = await loadGLB(skyFile, true);
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group.add(env);
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if (!disposed) group.add(env);
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const meshes = [];
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const period = dyno.dynoFloat(splatFiles.length);
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@@ -164,7 +165,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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await m.initialized;
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m.position.copy(positions[i]);
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m.rotateX(Math.PI);
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group.add(m);
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if (!disposed) group.add(m);
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meshes.push(m);
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}
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@@ -299,6 +300,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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scene.remove(group);
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}
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@@ -5,6 +5,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Camera baseline for Morph effect
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camera.position.set(0, 2.2, 6.5);
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@@ -169,7 +170,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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mesh.rotateX(Math.PI);
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mesh.position.set(0, 0, 0);
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mesh.scale.set(1.5, 1.5, 1.5);
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group.add(mesh);
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if (!disposed) group.add(mesh);
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meshes.push(mesh);
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}
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@@ -219,6 +220,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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scene.remove(group);
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}
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@@ -6,6 +6,7 @@ import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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const group = new THREE.Group();
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scene.add(group);
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let disposed = false;
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// Params and uniforms
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const PARAMETERS = {
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@@ -209,12 +210,12 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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// Load env and assets
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const sky = await loadDelitGLB(skyFile, true);
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group.add(sky);
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if (!disposed) group.add(sky);
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const table = await loadDelitGLB(sceneFile, false);
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const sceneScale = 3.5;
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table.scale.set(sceneScale, sceneScale, sceneScale);
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table.position.set(-1, 0, -0.8);
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group.add(table);
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if (!disposed) group.add(table);
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const period = dyno.dynoFloat(splatFiles.length);
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const spereRadiusDyno = dyno.dynoFloat(PARAMETERS.spereRadius);
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@@ -233,7 +234,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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spereRadiusDyno,
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sphereHeightDyno,
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);
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group.add(mesh);
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if (!disposed) group.add(mesh);
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meshes.push(mesh);
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}
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@@ -267,6 +268,7 @@ export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
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}
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function dispose() {
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disposed = true;
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// Remove group
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scene.remove(group);
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// No global listeners here; controls are managed by main
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