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Add modifiers normalColor and depthColor. Add examples/debug-color to show how to use them on SplatMeshes. (#58)
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@@ -144,6 +144,7 @@
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<li><a href="/examples/particle-simulation/">Particle Simulation</a></li>
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<li><a href="/examples/webxr/">WebXR</a></li>
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<li><a href="/examples/glsl/">GLSL Shaders</a></li>
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<li><a href="/examples/debug-color/">Debug Coloring</a></li>
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<li><a href="/examples/editor/">Editor</a></li>
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<li><a href="/examples/viewer/">Viewer</a></li>
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</ul>
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