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Copy Features list from Overview to Readme. Made starter index.html indent the same between Readme and getting started. Made it THREE.js across docs for consistency.
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Andreas Sundquist
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572b62383b
commit
7a9353b8aa
@@ -28,14 +28,17 @@
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## Features
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- Load multiple splats files simultaneously ([demo]())
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- Combine and composite splats with regular Meshes ([demo]())
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- Animation ([demo]())
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- Real Time Visual Effects ([demo]())
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- Multiple Camera Views ([demo]())
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- Procedurally generated splats ([demo]())
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- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
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- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
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- Renders fast even on low-powered mobile devices
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- Render multiple splat objects together with correct sorting
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- Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT
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- Render multiple viewpoints simultaneously
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- Fully dynamic: each splat can be transformed and edited for animation
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- Real-time splat color editing, displacement, and skeletal animation
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- Shader graph system to dynamically create/edit splats on the GPU
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Check out all the [examples]()
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Check out all the [examples](https://forge.dev/examples/)
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## Getting Started
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@@ -47,33 +50,33 @@ Copy the following code into an `index.html` file.
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```html
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<style> body {margin: 0;} </style>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
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}
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh } from "@worldlabsai/forge";
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh } from "@worldlabsai/forge";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
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const butterfly = new SplatMesh({ url: splatURL });
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butterfly.quaternion.set(1, 0, 0, 0);
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butterfly.position.set(0, 0, -3);
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scene.add(butterfly);
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const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
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const butterfly = new SplatMesh({ url: splatURL });
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butterfly.quaternion.set(1, 0, 0, 0);
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butterfly.position.set(0, 0, -3);
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scene.add(butterfly);
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renderer.setAnimationLoop(function animate(time) {
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renderer.render(scene, camera);
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butterfly.rotation.y += 0.01;
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});
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renderer.setAnimationLoop(function animate(time) {
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renderer.render(scene, camera);
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butterfly.rotation.y += 0.01;
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});
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</script>
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```
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