Copy Features list from Overview to Readme. Made starter index.html indent the same between Readme and getting started. Made it THREE.js across docs for consistency.

This commit is contained in:
Andreas Sundquist
2025-06-01 18:03:47 -07:00
committed by Andreas Sundquist
parent 572b62383b
commit 7a9353b8aa
8 changed files with 65 additions and 62 deletions
+21 -21
View File
@@ -7,33 +7,33 @@ Copy and paste code below in an `index.html` file or remix in the [Web Playgroun
```html
<style> body {margin: 0;} </style>
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
}
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh } from "@worldlabsai/forge";
import * as THREE from "three";
import { SplatMesh } from "@worldlabsai/forge";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
const butterfly = new SplatMesh({ url: splatURL });
butterfly.quaternion.set(1, 0, 0, 0);
butterfly.position.set(0, 0, -3);
scene.add(butterfly);
const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
const butterfly = new SplatMesh({ url: splatURL });
butterfly.quaternion.set(1, 0, 0, 0);
butterfly.position.set(0, 0, -3);
scene.add(butterfly);
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
butterfly.rotation.y += 0.01;
});
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
butterfly.rotation.y += 0.01;
});
</script>
```
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