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Bump dist build
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Vendored
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@@ -66,6 +66,7 @@ export declare class SplatMesh extends SplatGenerator {
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pushSplat(center: THREE.Vector3, scales: THREE.Vector3, quaternion: THREE.Quaternion, opacity: number, color: THREE.Color): void;
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forEachSplat(callback: (index: number, center: THREE.Vector3, scales: THREE.Vector3, quaternion: THREE.Quaternion, opacity: number, color: THREE.Color) => void): void;
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dispose(): void;
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getBoundingBox(centers_only?: boolean): THREE.Box3;
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constructGenerator(context: SplatMeshContext): void;
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updateGenerator(): void;
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update({ time, viewToWorld, deltaTime, globalEdits, }: {
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